PCB got fucked but still works
The fact that the circuit board in its current state actually works is in itself almost a miracle.
Without going too deep into the details has yours truly been responsible for much of the work, without any form of formal knowledge, which is nicely reflected in the circuit board itself.
In short, most of the resistors are connected in parallel, except for one, only a handful of the buttons are connected to those resistors, and some of the buttons are connected to each other.
Fortunately, over half of the buttons work well almost 100% of the time, after we removed four of them.
Misprint became new design
The design of the case of the console has in practice been more or less finished, but has received minor adjustments.
What was not expected was that the last print ran out of filament, which meant that half the battery cover was not completed.
Fortunately, this really only created a solution to a problem we were still struggling with, namely that the battery holder had not arrived yet despite having been ordered last November (thanks for that IDI, love you<3).
This thus gave us the opportunity to just press in some alligator clips, and connect it to the extremely handheld power supply.
Hackslutt
We showcased the final product at Hackslutt, together with a timeline of the project's development.
Due to technical limitations, the game had a maximum limit on how many objects it could render at the same time, which led to the game technically having an ending.
A total of eleven managed to reach this limit, which means that eleven people share the world record for longest snake in Project: Håndholdt Spillkonsoll's Snake game!
It has been an honor to run the project for as long as it lasted, and I wish the new project groups in the autumn the best of luck!
Håvard Nybøe,
Leader Project: Håndholdt Spillkonsoll